- Example 10-1: Catcher
- Example 10-2: Bouncing Ball Class
- Example 10-3: Bouncing Ball with Intersection
- Example 10-4: Implementing a Timer
- Example 10-5: Object-Oriented Timer
- Example 10-6: Simple Raindrop Behavior
- Example 10-7: Drops One at a Time
- Example 10-8: Fancier Looking Raindrop
- Example 10-9: Using All the Objects in One Sketch
- Example 10-10: The Raindrop Catching Game








