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	<title>Comments on: Example 10-4: Implementing a Timer</title>
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	<description>A Beginner's Guide to Programming Images, Animation, and Interaction by Daniel Shiffman</description>
	<lastBuildDate>Thu, 09 Feb 2012 16:27:00 +0000</lastBuildDate>
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		<title>By: Daniel Shiffman</title>
		<link>http://www.learningprocessing.com/examples/chapter-10/example-10-4/comment-page-1/#comment-20311</link>
		<dc:creator>Daniel Shiffman</dc:creator>
		<pubDate>Mon, 07 Mar 2011 19:55:39 +0000</pubDate>
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		<description>A timer is typically used to trigger an event at a given point in time.  For example in a game, you might allow only 30 seconds for a level to be played and use a timer to determine when the level has ended.</description>
		<content:encoded><![CDATA[<p>A timer is typically used to trigger an event at a given point in time.  For example in a game, you might allow only 30 seconds for a level to be played and use a timer to determine when the level has ended.</p>
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		<title>By: iyam</title>
		<link>http://www.learningprocessing.com/examples/chapter-10/example-10-4/comment-page-1/#comment-19801</link>
		<dc:creator>iyam</dc:creator>
		<pubDate>Sat, 26 Feb 2011 23:55:50 +0000</pubDate>
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		<description>what is a exactly a timer for??</description>
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