// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 10-5: Object-oriented timer
Timer timer;
void setup() {
size(200,200);
background(0);
timer = new Timer(5000);
timer.start();
}
void draw() {
if (timer.isFinished()) {
background(random(255));
timer.start();
}
}
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 10-5: Object-oriented timer
class Timer {
int savedTime; // When Timer started
int totalTime; // How long Timer should last
Timer(int tempTotalTime) {
totalTime = tempTotalTime;
}
// Starting the timer
void start() {
// When the timer starts it stores the current time in milliseconds.
savedTime = millis();
}
// The function isFinished() returns true if 5,000 ms have passed.
// The work of the timer is farmed out to this method.
boolean isFinished() {
// Check how much time has passed
int passedTime = millis()- savedTime;
if (passedTime > totalTime) {
return true;
} else {
return false;
}
}
}