// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Example 14-5: Rectangle rotating around center
void setup() {
size(200,200);
}
void draw() {
background(255);
stroke(0);
fill(175);
// Translate origin to center
translate(width/2,height/2);
// The greek letter, theta, is often used as the name of a variable to store an angle
// The angle ranges from 0 to PI, based on the ratio of mouseX location to the sketch's width.
float theta = PI*mouseX / width;
// Rotate by the angle theta
rotate(theta);
// Display rectangle with CENTER mode
rectMode(CENTER);
rect(0,0,100,100);
}