Create a line that spins around its center (like twirling a baton). Draw a circle at both endpoints.
// Learning Processing
// Daniel Shiffman
// http://www.learningprocessing.com
// Exercise 14-6: Create a line that spins around its center (like twirling a baton).
// Draw a circle at both endpoints.
float angle = 0.0;
void setup() {
size(200,200);
smooth();
}
void draw() {
background(255);
fill(175);
stroke(0);
translate(width/2,height/2);
rotate(angle);
line(-75,0,75,0);
ellipse(-75,0,8,8);
ellipse( 75,0,8,8);
angle += 0.05;
}








